It's time for cold blood to meet hot lead in Dino Era: Jurassic Blood!

A fast-paced, first-person shooter and 3D platformer, and love letter to Turok 2: Seeds of Evil. Take on hordes of reptilian foes as you fight your way through 3 unique levels using an arsenal of 6 unique weapons!

Dino Era: Jurassic Blood is the capstone project of a team of game design graduates (under the name Team ManBearPig) from Full Sail University. This was the culmination of 5 months of hard work. Nevertheless, this game is a student project and there are bound to be imperfections.

Dino Era: Jurassic Blood can be played within Itch.io using Unity WebGL for free, or you can download the executable, also at no cost.

Please, take Dino Era: Jurassic Blood as it is, and we hope you enjoy your time playing!


Contributors:

Game Designers:

Lucas Howell, Brett Hodges, Evin Lacy, Rahkeim McCoy, Carl Kolek

Game Artists:

Jaysson Kearney, Lliam Bosaz-Reaves

Download

Download
Dino Era.zip 191 MB

Development log

Comments

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Hey, a really cool game, would be an honor for us if you'd consider joining us as, we're looking for talented indie creator games for a massive a co-op bundle, where we want to include 300 gamses at least.. If you would like to join us it would be awesome! https://itch.io/jam/ultimate-300-bundle-submissions best regards & peace <3

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VERY FUN GAME DEV

Thanks for playing our game! We are happy you enjoyed!

Hello,

The game is super fun-to-play with such an interesting environment and the concept of the game is cool too, however, there are a few grounds on which this game could be polished even more are -

  • The Game starts with an empty Unity scene for a few seconds and then loads the actual game.
  • The game feels laggy sometimes on start but then becomes smooth ahead. 
  • While shooting you would add muzzle flash and other things related to the player's gun which could potentially give some good user feedback.
  • On shooting the enemy, the enemy should react to the bullet hit, currently, that's the major missing in the game.
  • The enemy should also have targeted damage, for example, the enemy should die instantly if shot on the head or else take a few bullets in the body instead to die. 
  • The Game Difficulty should rise gradually instead of introducing everything at the start.
  • The movement mechanics and especially the player controller system could be more polished.
  • The limited ammo is hard to get again once exhausted. 
  • Adding a camera shake on shoot could also be a great thing to add.

And a few more things that you can check and improve upon your own. Apart from all these things, the game feels great and interesting to play.